1. City Gates 2. The Blue Parrot (Tavern) 3. Axenhaft Security 4. Gavriel Arms and Smithy (Shop) 5. Brindol Market Place 6. The Marooned Schooner (Tavern) 7. Alchemy by Adronsius (Shop) 8. Shrine of the Open Door (Temple – Avandra) 9. Brindol Gentlemen’s Club (Tavern) 10. Velorian’s Playhouse 11. Brindol Academy 12. Antler and Thistle (Tavern) 13. Kaal Manor 14. Teskerwill Manor 15. Staghunter Outfitters (Shop) 16. Great Hall of Valor 17. Cathedral of Pelor (Shrine of the Sun) 18. Brindol Keep 19. Haskinar Mansion 20. Brindol Cemetery 21. Temple of Erathis 22. The Silk and Spoon (Inn) 23. Moondust Temple (Temple – Sehanine) 24. College of Ioun (Temple – Ioun) 25. Pantashi Inn (Inn) 26. Shrine of Bahamut (Temple – Bahamut) 27. Chatrenn and Sons (Inn) 28. Alpenglow Trading House (Shop) 29. Illya’s Card House (Tavern) 30. Avandrian Hostel (Inn) 31. The Red Door (Inn) 32. Cleftie’s (Tavern)

Brindol has a smaller population than it did before the events of that adventure. But the last decade has brought mild prosperity to the region, with only bandits (such as Sinruth and his ilk) disturbing the peace.

Population: 6,700; another 1,000 live within a five-mile radius of the town itself. The people of Brindol are mostly humans, half-elves, and dwarves. The town’s population swells by several hundred whenever some connected halfling clans known as “the river people” are in town.

Government: A town has a council, two-thirds of whom are hereditary landlords and the remainder of whom are guildmasters from the city’s important trade guilds. Lord Warden Harrik Orenna is the public face of the council and commander of the city militia.

Defense: *The city has 200 soldiers under arms at all times, with about one-quarter on duty at any given time. In times of crisis, the Lord Warden has access to another 200 well-equipped but poorly trained soldiers by calling up the militia.

Inns:* Chatrenn and Sons; The Red Door; Avandrian Hostel; The Silk and Spoon; Pantashi Inn. Taverns: Ilya’s Cardhouse; The Marooned Schooner; Cleftie’s; Brindol Gentleman’s Club; the Blue Parrot; the Antler and Thistle.

Major Guilds: Prospectors; Blacksmiths and Smelters; Teamsters and Farriers; Weavers; River Bargemen (halfling controlled).

Supplies: Alchemy by Adronsius (currently closed); Gavriel Arms and Smithy; Staghunter Outfitters; Alpenglow Trading House.

Temples: Temple of Erathis; College of Ioun; Shrine of the Sun (Pelor); Moondust Temple (Sehanine); Shrine of Bahamut (no permanent clergy); Shrine of the Open Door (Avandra).


Scales of War krayziesensei